This may not be the opinion of most gamers out there, but I have a confession: I do not like Bioshock Infinite. I’m aware of the popularity of the game, ranking it high in the gaming world. It was nominated and even racked up awards at 2013’s VGX awards, but I feel that Bioshock falls short of what would be considered a mind-blowing game. I literally had a headache every time I played, feeling like I was going through the motions just to advance forward and reach a cutscene. The gameplay is mediocre and the bosses are less than intriguing.
Honestly, I think the game would work better as a movie, then an actual game, cast Brenden Fraser as Booker Dewitt and Amy Adams as Elizabeth, and it would be the beginning of a great adventure, similar to The Mummy. Seriously, the cutscenes are worthy of popcorn and soda, with enough drama for a daytime soap opera. Although I didn’t quite enjoy the gameplay (I would have hooked up my XBOX in the bathroom to give me a reason to play, had I had the option), I understand that the components of the game are very different and much more complicated than most. This is where I believe all the appeal comes from. There are really deep political and social concepts that are explored in this game and the imagery is beautiful. Then there is the overall storyline, I won’t spoil any of the details, but the storyline is thought-provoking and original.
Besides the fact that the gameplay bored me to tears, I can definitely understand why it is seen as an icon amongst other games. I’m just hoping that there will be another dimension of gaming added to the upcoming Burial at Sea DLC. (I do realize that it’s a lot to ask from a DLC) I never played the first episode, here is hoping both episodes are an improvement. (Still asking for too much)
Summary of the game from Bioshock Infinite Online: Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises but also invests its characters
Putting my negativity aside, here a few features of the game that give it its flair:
- As I mentioned, the imagery is beautiful. Columbia, the city in the sky, is a 1900’s floating city, full of colors and flags. The clothing of the people is quite fashionable for the era, as well.
- Tears The ability to acquire items from other dimensions and enter dimensions through tears, is an awesome feature. Not to mention the fact, that having a person capable of opening tears, Elizabeth, is incredibly helpful.
- Vigors Vigors are Booker’s main source of power, driven by salts that you can acquire in the game. There are 8 vigors yielding 8 different powers giving you access to different abilities.
- Sky Hook. Used as a literal hook to move around but most importantly, can be used as a melee weapon. This has to be my favorite part of this game. There’s something incredibly satisfying about the carnage you accomplish with this weapon. The enemies face or head are damn near unrecognizable.
- Elizabeth I sometimes believe half of the people that play are attached or mesmerized by the character Elizabeth. I don’t know if its a physical attraction thing or just an attachment because of the game, but its definitely real.
- I’m not going to ruin the plot and ending for anyone, but the storyline is very well played. It is a bit complicated but that’s what makes it so original. Let’s just say that Booker and Elizabeth’s connection to Columbia is nothing that you can ever imagine.
What are your thoughts on Bioshock? leave a comment below or message me here ->
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